The dev tools have been updated too, but the iPhone 5S is backwards compatible. Phew.
"You don't have to worry a think about it."
All the apps will be 64-bit optimized. Again, fascinated to see how this plays out versus the "quad-core" strategy of other phones.
It's "up to twice as fast" as the previous-gen system, and has twice the graphics performance as well.
Apple's 64-bit A7 chip proves that the real gem in the iPhone is its silicon--as it gets more powerful in each generation, Apple can use it to also turbo-boost iPads and the Apple TV. Will it go into Macs in the future?
CPU performance: looks like a massive leap over iPhone 5 based on chart.
All built-in apps re-engineered to support 64-bit. Backwards compatible with existing applications. New system is twice as fast with graphics, 40 times faster with CPU performance.
Seeing a great line chart showing the relative graphics performance of all the iPhones. That's a great increase in each generation. The 5S has 56X the performance of the original iPhone.
Same with graphics based on numberless chart.
It runs OpenGP ES 3.0. "This means that graphics-intense applications can bring their console- and desktop-level performance to the iPhone 5S."
Open GL/ES 3.0 for gaming...that's big. Big, big, big.
"Now that sounds great, but what's really amazing is when you see it for the first time."
Here comes a Epic Games demo of...
Graphics intense applications can bring console and desktop applications to the iPhone 5S. "This will enable breakthroughs in graphics and resource-intensive games."
Donald Mustard from Epic Games and ChAIR Entertainment is up now to show us a demo. Can't wait for this!
This is the exciting part.
"Infinity Blade 1 and 2 have delighted tens of millions of players... Today, my brother Jeremy and I are thrilled to show the epic conclusion."
Swooping over island. Can pick islands.
Remarkable to think that that just a few years ago, the 64-bit transition in desktops was a relative pain. Anyone else remember having 32-bit and 64-bit copies of Windows 7? Reformatting their drive to support it? I have a feeling no iPhone customer will ever deal with the translation. It's a testament to progress.
Donald Mustard, co-founder of ChAIR Entertainment, on stage demoing Infinity Blade 3.
We're seeing some gameplay footage now. In Infinity Blade 3 you have two players, including a stealthy warrior/thief for one...
We're looking at a few different areas. There are multiple areas, each one bigger than the entire game from Infinity Blade 2.
This is the third time that Apple has shown off Infinity Blade at one of its events.
Huge open environments. Or, seem to be open. Looks very, very nice...but mostly swooping camera pans.
It's loading new levels almost instantly, which apparently took ages in the old system. And it took Jeremy, one dev, two hours to port this over to 64-bit.
Cyrus is the other character, by the way.
Typically, converting software to 64-bit is lengthy process. For the iPhone 5S, it took two hours, Mustard says.
Blur effects are impressive.
Graphics look quite good, on-par with the Xbox 360 and PS3. Probably not up to the next-gen units, though.
Infinity Blade is like a showcase for the most powerful gaming engine on iOS. Its core technology echoes into other games.